#ifndef QXGAME_MAP_H
#define QXGAME_MAP_H

#include <SDL.h>
#include "GameVector.h"

#define SIZE_TILE 32

class Map {
public:
    bool GenerateTileMapTexture();
    void InMap(GameVector &position) const;
    void OnRender();
public:
    SDL_Texture *texMap = nullptr;
    int w = 50 * SIZE_TILE;
    int h = 50 * SIZE_TILE;
    int x = 0;
    int y = 0;
};


#endif //QXGAME_MAP_H
